Class BoneArrayUpdaterBehavior
- Namespace
- Lime
- Assembly
- Lime.dll
[UpdateStage(typeof(LateUpdateStage))]
[UpdateBeforeBehavior(typeof(UpdatableNodeBehavior))]
public class BoneArrayUpdaterBehavior : BehaviorComponent, IDisposable, IAnimable
- Inheritance
-
BoneArrayUpdaterBehavior
- Implements
- Inherited Members
- Extension Methods
Methods
AddBone(Bone)
public void AddBone(Bone bone)
Parameters
boneBone
RemoveBone(Bone)
public void RemoveBone(Bone bone)
Parameters
boneBone
Update(float)
Update is called on every frame if the owner node isn't frozen and the behavior isn't suspended.
protected override void Update(float delta)
Parameters
deltafloatElapsed time between frames.