Table of Contents

Interface IImageCombinerArg

Namespace
Lime
Assembly
Lime.dll

This interface must implements every node which can be used as a source for ImageCombiner.

public interface IImageCombinerArg

Properties

Blending

Blending Blending { get; }

Property Value

Blending

Color

Color4 Color { get; }

Property Value

Color4

GloballyVisible

bool GloballyVisible { get; }

Property Value

bool

Shader

ShaderId Shader { get; }

Property Value

ShaderId

Size

Vector2 Size { get; }

Property Value

Vector2

UVTransform

Matrix32 UVTransform { get; }

Property Value

Matrix32

Methods

CalcLocalToParentTransform()

Matrix32 CalcLocalToParentTransform()

Returns

Matrix32

GetTexture()

ITexture GetTexture()

Returns

ITexture

SkipRender()

Called by ImageCombiner in update cycle. It notifies that widget will be used in combining, and must not be drawn on render pass.

void SkipRender()