Class NodeBehavior
- Namespace
- Lime
- Assembly
- Lime.dll
public class NodeBehavior : BehaviorComponent, IDisposable, IAnimable, ITriggerable
- Inheritance
-
NodeBehavior
- Implements
- Derived
- Inherited Members
- Extension Methods
Properties
Order
public virtual int Order { get; }
Property Value
Methods
LateUpdate(float)
public virtual void LateUpdate(float delta)
Parameters
delta
float
OnRegister()
protected virtual void OnRegister()
OnTrigger(string, object, double)
public virtual void OnTrigger(string property, object value, double animationTimeCorrection = 0)
Parameters
Start()
Start is called on the frame in which the component had added just before Update method is called first time. Note: Start doesn't called immediately at the time it is adding.
protected override void Start()
Stop(Node)
Stop is called immediately after component had removed
protected override void Stop(Node owner)
Parameters
owner
NodePrevious owner node.
Update(float)
public virtual void Update(float delta)
Parameters
delta
float