Class NoiseMaterial
- Namespace
- Lime
- Assembly
- Lime.dll
public class NoiseMaterial : IMaterial
- Inheritance
-
NoiseMaterial
- Implements
-
- Inherited Members
-
Constructors
NoiseMaterial()
Properties
BrightThreshold
[YuzuMember]
public float BrightThreshold { get; set; }
Property Value
- float
DarkThreshold
[YuzuMember]
public float DarkThreshold { get; set; }
Property Value
- float
Id
public string Id { get; set; }
Property Value
- string
Opaque
[YuzuMember]
public bool Opaque { get; set; }
Property Value
- bool
PassCount
public int PassCount { get; }
Property Value
- int
SoftLight
[YuzuMember]
public float SoftLight { get; set; }
Property Value
- float
Methods
Apply(int)
public void Apply(int pass)
Parameters
pass
int
Invalidate()