Table of Contents

Class Sound

Namespace
Lime
Assembly
Lime.dll
public class Sound
Inheritance
Sound
Inherited Members

Constructors

Sound()

public Sound()

Fields

StopChecker

public Func<bool> StopChecker

Field Value

Func<bool>

Properties

Channel

public IAudioChannel Channel { get; }

Property Value

IAudioChannel

IsLoading

public bool IsLoading { get; }

Property Value

bool

IsPaused

public bool IsPaused { get; }

Property Value

bool

IsStopped

public bool IsStopped { get; }

Property Value

bool

Pan

public float Pan { get; set; }

Property Value

float

Pitch

public float Pitch { get; set; }

Property Value

float

Volume

public float Volume { get; set; }

Property Value

float

Methods

Pause(float)

public void Pause(float fadeOutTime = 0)

Parameters

fadeOutTime float

Resume(float)

public void Resume(float fadeInTime = 0)

Parameters

fadeInTime float

Stop(float)

public void Stop(float fadeOutTime = 0)

Parameters

fadeOutTime float

Suspend(float)

public PlayParameters Suspend(float fadeOutTime = 0)

Parameters

fadeOutTime float

Returns

PlayParameters