Struct Mesh3D.BlendIndices
- Namespace
- Lime
- Assembly
- Lime.dll
public struct Mesh3D.BlendIndices : IEquatable<Mesh3D.BlendIndices>
- Implements
- Inherited Members
Properties
Index0
[YuzuMember("0")]
public byte Index0 { get; set; }
Property Value
Index1
[YuzuMember("1")]
public byte Index1 { get; set; }
Property Value
Index2
[YuzuMember("2")]
public byte Index2 { get; set; }
Property Value
Index3
[YuzuMember("3")]
public byte Index3 { get; set; }
Property Value
Methods
Equals(BlendIndices)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(Mesh3D.BlendIndices other)
Parameters
other
Mesh3D.BlendIndicesAn object to compare with this object.
Returns
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.
ToArray()
public byte[] ToArray()
Returns
- byte[]