Table of Contents

Struct Mesh3D.BlendIndices

Namespace
Lime
Assembly
Lime.dll
public struct Mesh3D.BlendIndices : IEquatable<Mesh3D.BlendIndices>
Implements
Inherited Members

Properties

Index0

[YuzuMember("0")]
public byte Index0 { get; set; }

Property Value

byte

Index1

[YuzuMember("1")]
public byte Index1 { get; set; }

Property Value

byte

Index2

[YuzuMember("2")]
public byte Index2 { get; set; }

Property Value

byte

Index3

[YuzuMember("3")]
public byte Index3 { get; set; }

Property Value

byte

Methods

Equals(BlendIndices)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(Mesh3D.BlendIndices other)

Parameters

other Mesh3D.BlendIndices

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.

ToArray()

public byte[] ToArray()

Returns

byte[]