Class SplineGear
- Namespace
- Lime
- Assembly
- Lime.dll
public class SplineGear : Node, IDisposable, IAnimatorHost, IRenderChainBuilder, IAnimable, ICloneable, IUpdatableNode
- Inheritance
-
SplineGear
- Implements
- Inherited Members
- Extension Methods
Constructors
SplineGear()
public SplineGear()
Properties
AlongPathOrientation
[YuzuMember]
[TangerineKeyframeColor(7)]
public bool AlongPathOrientation { get; set; }
Property Value
Spline
public Spline Spline { get; }
Property Value
SplineOffset
[YuzuMember]
[TangerineKeyframeColor(6)]
[Validation.Range(0, 1)]
public float SplineOffset { get; set; }
Property Value
SplineRef
[YuzuMember]
[TangerineKeyframeColor(5)]
public NodeReference<Spline> SplineRef { get; set; }
Property Value
Widget
public Widget Widget { get; }
Property Value
WidgetRef
[YuzuMember]
[TangerineKeyframeColor(4)]
public NodeReference<Widget> WidgetRef { get; set; }
Property Value
Methods
AddToRenderChain(RenderChain)
Decides what descendant nodes should be added to render chain and under which conditions. This includes children Nodes as well as this Node itself. i.e. if you want Render() of this node to be called you should invoke AddSelfToRenderChain in AddToRenderChain override.
public override void AddToRenderChain(RenderChain chain)
Parameters
chain
RenderChain
OnUpdate(float)
public virtual void OnUpdate(float delta)
Parameters
delta
float