Table of Contents

Class SplineGear

Namespace
Lime
Assembly
Lime.dll
public class SplineGear : Node, IDisposable, IAnimatorHost, IRenderChainBuilder, IAnimable, ICloneable, IUpdatableNode
Inheritance
SplineGear
Implements
Inherited Members
Extension Methods

Constructors

SplineGear()

public SplineGear()

Properties

AlongPathOrientation

[YuzuMember]
[TangerineKeyframeColor(7)]
public bool AlongPathOrientation { get; set; }

Property Value

bool

Spline

public Spline Spline { get; }

Property Value

Spline

SplineOffset

[YuzuMember]
[TangerineKeyframeColor(6)]
[Validation.Range(0, 1)]
public float SplineOffset { get; set; }

Property Value

float

SplineRef

[YuzuMember]
[TangerineKeyframeColor(5)]
public NodeReference<Spline> SplineRef { get; set; }

Property Value

NodeReference<Spline>

Widget

public Widget Widget { get; }

Property Value

Widget

WidgetRef

[YuzuMember]
[TangerineKeyframeColor(4)]
public NodeReference<Widget> WidgetRef { get; set; }

Property Value

NodeReference<Widget>

Methods

AddToRenderChain(RenderChain)

Decides what descendant nodes should be added to render chain and under which conditions. This includes children Nodes as well as this Node itself. i.e. if you want Render() of this node to be called you should invoke AddSelfToRenderChain in AddToRenderChain override.

public override void AddToRenderChain(RenderChain chain)

Parameters

chain RenderChain

OnUpdate(float)

public virtual void OnUpdate(float delta)

Parameters

delta float