Table of Contents

Class Marker

Namespace
Lime
Assembly
Lime.dll
public class Marker
Inheritance
Marker
Inherited Members

Constructors

Marker()

public Marker()

Marker(string, int, MarkerAction, string)

public Marker(string id, int frame, MarkerAction action, string jumpTo = null)

Parameters

id string
frame int
action MarkerAction
jumpTo string

Properties

Action

[YuzuMember]
public MarkerAction Action { get; set; }

Property Value

MarkerAction

BezierEasing

[YuzuMember]
public BezierEasing BezierEasing { get; set; }

Property Value

BezierEasing

CustomAction

public Action CustomAction { get; set; }

Property Value

Action

Frame

[YuzuMember]
public int Frame { get; set; }

Property Value

int

Id

[Validation.DefaultCharset]
[YuzuMember]
public string Id { get; set; }

Property Value

string

JumpTo

[YuzuMember]
public string JumpTo { get; set; }

Property Value

string

Owner

public Animation Owner { get; }

Property Value

Animation

Tags

[YuzuMember]
public SortedSet<Guid> Tags { get; set; }

Property Value

SortedSet<Guid>

Time

public double Time { get; }

Property Value

double

Methods

Clone()

public Marker Clone()

Returns

Marker

ToString()

Returns a string that represents the current object.

public override string ToString()

Returns

string

A string that represents the current object.