Class Marker
- Namespace
- Lime
- Assembly
- Lime.dll
public class Marker
- Inheritance
-
Marker
- Inherited Members
Constructors
Marker()
public Marker()
Marker(string, int, MarkerAction, string)
public Marker(string id, int frame, MarkerAction action, string jumpTo = null)
Parameters
id
stringframe
intaction
MarkerActionjumpTo
string
Properties
Action
[YuzuMember]
public MarkerAction Action { get; set; }
Property Value
BezierEasing
[YuzuMember]
public BezierEasing BezierEasing { get; set; }
Property Value
CustomAction
public Action CustomAction { get; set; }
Property Value
Frame
[YuzuMember]
public int Frame { get; set; }
Property Value
Id
[Validation.DefaultCharset]
[YuzuMember]
public string Id { get; set; }
Property Value
JumpTo
[YuzuMember]
public string JumpTo { get; set; }
Property Value
Owner
public Animation Owner { get; }
Property Value
Tags
[YuzuMember]
public SortedSet<Guid> Tags { get; set; }
Property Value
Time
public double Time { get; }
Property Value
Methods
Clone()
public Marker Clone()
Returns
ToString()
Returns a string that represents the current object.
public override string ToString()
Returns
- string
A string that represents the current object.