Struct Mesh3D.Vertex
- Namespace
- Lime
- Assembly
- Lime.dll
public struct Mesh3D.Vertex : IEquatable<Mesh3D.Vertex>
- Implements
- Inherited Members
Fields
BlendIndices
[YuzuMember("3")]
public Mesh3D.BlendIndices BlendIndices
Field Value
BlendWeights
[YuzuMember("4")]
public Mesh3D.BlendWeights BlendWeights
Field Value
Color
[YuzuMember("1")]
public Color4 Color
Field Value
Normal
[YuzuMember("5")]
public Vector3 Normal
Field Value
Pos
[YuzuMember("0")]
public Vector3 Pos
Field Value
Tangent
[YuzuMember("6")]
public Vector3 Tangent
Field Value
UV1
[YuzuMember("2")]
public Vector2 UV1
Field Value
Methods
Equals(Vertex)
Indicates whether the current object is equal to another object of the same type.
public bool Equals(Mesh3D.Vertex other)
Parameters
Returns
GetHashCode()
Returns the hash code for this instance.
public override int GetHashCode()
Returns
- int
A 32-bit signed integer that is the hash code for this instance.