Table of Contents

Struct Mesh3D.Vertex

Namespace
Lime
Assembly
Lime.dll
public struct Mesh3D.Vertex : IEquatable<Mesh3D.Vertex>
Implements
Inherited Members

Fields

BlendIndices

[YuzuMember("3")]
public Mesh3D.BlendIndices BlendIndices

Field Value

Mesh3D.BlendIndices

BlendWeights

[YuzuMember("4")]
public Mesh3D.BlendWeights BlendWeights

Field Value

Mesh3D.BlendWeights

Color

[YuzuMember("1")]
public Color4 Color

Field Value

Color4

Normal

[YuzuMember("5")]
public Vector3 Normal

Field Value

Vector3

Pos

[YuzuMember("0")]
public Vector3 Pos

Field Value

Vector3

Tangent

[YuzuMember("6")]
public Vector3 Tangent

Field Value

Vector3

UV1

[YuzuMember("2")]
public Vector2 UV1

Field Value

Vector2

Methods

Equals(Vertex)

Indicates whether the current object is equal to another object of the same type.

public bool Equals(Mesh3D.Vertex other)

Parameters

other Mesh3D.Vertex

An object to compare with this object.

Returns

bool

true if the current object is equal to the other parameter; otherwise, false.

GetHashCode()

Returns the hash code for this instance.

public override int GetHashCode()

Returns

int

A 32-bit signed integer that is the hash code for this instance.